Improve Mouse Acceleration Beyond The Limits This refers to the performance or bad input problem of the mouse. Negative acceleration: This acceleration demonstrates that your cursor travels at less distance while you move it faster. Positive acceleration: Positive acceleration shows that how farther your cursor travels on your screen while you move it faster. The more the numbers, the better the acceleration of your mouse is. Wherever you float your mouse, all you have to determine is the win or lose by improving your “Max. While fig 2 shows Y-axis 173px when you move the mouse in a vertical direction. The “Speed:” shows 5070 pixels per second. It shows 507 px, while the X-axis has no value. Like in fig 1 below, results show up when you move your mouse horizontally. What's New in Version 1.4.The best thing is you can move the mouse in any direction, for instance, if you move the mouse horizontally the “Movement – X: px” shows the measurement”, while moving it vertically “Movement – Y: px” shows up in figures. This mod is designed for the latest version of the game and might not be compatible with older or modified executables! The non-standard item switch bindings currently do not work as described in the tooltip when certain items are equipped When using the new aiming mode the crosshair does currently also activate in situations where the aiming direction is fixed, e.g. The new aiming mod crosshair is sometimes slightly misaligned Using the bindings of the mod does currently not change the ingame button prompts This has only partially to do with the mod, since the issue also occurs without it, but might just be more noticeable with it enabled In the third-person view the camera might sometimes judder when it is near obstacles, such as walls. Non-standard keybindings, such as a dedicated dash/evade and pod fire toggleĬompatible with FAR/SpecialK mod ( must be configured to not use dinput8.dll) New (optional) mouse cursors for menu and hacking (made by DevianArt user JulioDRai)Ĭompletely rebindable standard actions to any key or button combination including additional mouse buttons New (optional) crosshair aiming mode for side-scrolling and top-down perspective Precise sensitivity configuration (calibrated for KovaaK’s SensitivityMatcher)įixed camera movement in third-person perspective Raw mouse input without any acceleration or smoothing This leads to various issue, including negative and positive mouse acceleration, as well as weird controls in certain perspectives, e.g. As many other rough PC ports, NieR was primarily designed with a controller in mind and internally maps keyboard and mouse input to gamepad controls. The NieR: Automata Input Overhaul Mod (NAIOM) aims to solve all keyboard and mouse related issues in the game. Start the game as usual, for example directly through Steam Start the NAIOM-GUI.exe to configure the mod (might require. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\". Important: If you currently have NAIOM v1.3.0 or older installed, remove the XInput1_3.dll from the games’s directory first!Įxtract the file dinput8.dll to your main game folder. Its features include raw mouse input for camera and aim movement, an entirely new crosshair aiming mode, non-standard bindings for dash/evade, pod auto-fire and more. This mod fixes various mouse and keyboard related input issues in NieR: Automata.
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